Character Creation and Advancement
Characters start at Level 2 (max hp), with additional experience if a backstory is written and submitted within two weeks of the game starting. One of the tracks must be completely filled with levels of the Wizard class, or a combination of Wizard levels and a Prestige class that adds to the wizard spellcasting level. Also, you cannot “jump” tracks with a class; you can only level up in a single track for each class (if this sounds confusing, ask). Also, you can take levels in prestige class and the like in both tracks (at the same time) that increase your spellcasting level; the class that is the “wizard” track is the class that will determine your spellcasting capabilities, but you do still receive the class features of the class in the non-wizard track. (Again, if this is confusing, just ask).
There may be a single character amongst the party that does not have levels in the wizard class; they may be any other 3.5 or Pathfinder published arcane spellcaster that recieves a full nine levels of spells.
For the track that is not the “wizard” track, any class published by Wizards of the Coast for Dungeons and Dragons 3.5 Edition or by Paizo Publishing for the Pathfinder Roleplaying Game is allowed, assuming it follows the rule regarding sourcebooks below. Classes that were published by the Kobold Quarterly magazine are also allowed. Any other classes, such as homebrewed classes or those published by third party sources, require approval (though most likely will be approved).
The sourcebooks allowed are anything published by Paizo Publishing for the Pathfinder Roleplaying Game and the ungoing Beta of Psionics for Pathfinder currently being done by Dreamscarred Press. In addition, each player is allowed to select a single additional publication for their usage. The entire party can choose from the publications that have been chosen by members of the party, but once those five publications have been chosen, they cannot be changed. A single publication is one book or one magazine. Third party publications are still subject to review and may or may not be approved (odds are good that it will though). Lastly, Wizards of the Coast’s Complete Arcane and Complete Mage are also allowed.
Unearthed Arcane variants of classes will be allowed, with the exception of the Domain Wizards and the Aspect of Nature variant (for Druids); for campaign reasons, Domain Wizards will not be allowed and for mechanical reasons, the Aspect of Nature variant will not be allowed.
Feats published by Paizo Publishing for the Pathfinder Roleplaying Game are (obviously) automatically accepted; feats published by WotC for 3.5 must be approved on a case-by-case basis. The same go for spells published by Paizo Publishing and those released by WotC that do NOT have a Pathfinder counterpart. In all cases, if there is a Pathfinder counterpart to the feat/spell/class, only the Pathfinder counterpart will be accepted.
Some 3.5 prestige classes may not be allowed simply because of changes in the mechanics.
Ability scores are to determined one of two ways; either a 30 pt buy using the following costs for your scores: Click Me. The other option is to take rolled stats using the following array: 5d6, drop the lowest two dice, rolled seven times with the lowest overall result dropped. Also, you get to reroll ones.
All characters start with 1000 gp plus the maximum of their starting gold (example: Fighter’s max starting gold is 300 while Wizard’s is 120 gp. Therefore a Wizard|Figher would start with 1300 gp).